Thrilled to share our latest developer interview with Mango Factory, the team behind Kumitantei: Old-School Slaughter, where Selina and Krittanai dive into the game’s development, inspirations, and challenges. Don’t forget to wishlist the game, try the demo, and follow their updates across Discord, Steam, and social channels!
Our 12th developer interview features Wing Yee from Weyrdworks, sharing insights on the creation and ongoing development of their charming idle companion game, Weyrdlets. From hybrid teamwork to evolving the game through community feedback, she highlights how the project grew from a simple news hub into a fully customizable desktop pet experience.
The adorable hidden-object creators at noobzilla games shared insights into their cozy workflow, artistic inspirations, and the evolution from Cats and Seek to the Cats Around Us series. With a new project, Pictective, on the way, the small but passionate team continues crafting charming cat-themed games for fans to enjoy
Our 10th developer interview spotlights the team behind Danchi Days, a heartfelt project inspired by nostalgic GBA classics and personal memories. Melos, mogumu, and sandy share how the game grew from a spark of childhood inspiration into a quirky, character-rich world shaped by art, storytelling, and long-time collaboration.
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