Over the Hungry Ghost Games Festival organised by SEAGamethetic, I chanced upon the adorable matchmaking ghost game, Love, Ghostie! Its developer, Jennifer, kindly filled in an interview with us. In Love, Ghostie, you play a well-intentioned ghost who wants to matchmake its residents. You do so by giving gifts and each pairing offers a delightful […]
“We’re celebrating our 20th developer interview by revisiting Blood Lily Loop, a standout from the Hungry Ghost Games Festival. Joining us is Sounding Stone, the solo creator behind the Physical Exorcism and Peacemakers series.”
“Playing the Fearbonding demo during the Hungry Ghost Festival was an unhinged, edge-of-your-seat experience. We sat down with Night Asobu, the solo dev behind Fearbonding and Parasite in Love, for a deep dive into their inspirations and process.”
Our latest interview spotlights Bremit Studios, the Singapore-based team behind the upcoming horror game Numinous. Ruth and Yint Oo talk founding stories, paranormal inspiration, design challenges, and the reality of building a game around NS schedules.
Our latest developer interview spotlights Blink Hydrate, the mind behind Deadly Heart Gambit and other inventive indie titles. From Unity jam projects to upcoming games exploring absurdism and existential dread, their passion shines through.
Otome lovers, gather round! This week’s dev interview features FallenCranberry Studio, creators of the Singapore-made Lover’s Enigma, now with a newly updated demo and a live Kickstarter.” “Mausberry shares the studio’s origins, inspirations, and the Otome tropes (and corpses?!) players can look forward to.
Young Buffalo Studio, based in Ho Chi Minh City, brings Vietnamese culture to life in Night Shippers, a chaotic co-op comedy horror game full of laughs, teamwork, and urban legend-inspired surprises. My playtest with friends turned into a hilarious, obstacle-filled adventure that kept us on our toes!
Thrilled to share our latest developer interview with Mango Factory, the team behind Kumitantei: Old-School Slaughter, where Selina and Krittanai dive into the game’s development, inspirations, and challenges. Don’t forget to wishlist the game, try the demo, and follow their updates across Discord, Steam, and social channels!
Our 12th developer interview features Wing Yee from Weyrdworks, sharing insights on the creation and ongoing development of their charming idle companion game, Weyrdlets. From hybrid teamwork to evolving the game through community feedback, she highlights how the project grew from a simple news hub into a fully customizable desktop pet experience.
The adorable hidden-object creators at noobzilla games shared insights into their cozy workflow, artistic inspirations, and the evolution from Cats and Seek to the Cats Around Us series. With a new project, Pictective, on the way, the small but passionate team continues crafting charming cat-themed games for fans to enjoy
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