Game Blog

​Header art by mr_ayarabbit

10 Questions with Arcainess—developer of Square: Trial and Error

For our 24th developer interview, I am delighted to introduce you to Arcainess! A long-time Henchbunny and the developer of Square: Trial and Error. We got acquainted sometime in 2025 when they reached out to me to try their game, and after playing it, I had many pressing questions about the creation process! With that, […]

10 Questions with (Just)Jordan—developer of You Are NOT Bunnygirl

Last year during the Hungry Ghost Games Festival, one title in particular intrigued me. That was You Are NOT Bunnygirl by (Just) Jordan. Partially because I am a bunny Vtuber, and partially because the title made me wonder what the game could possibly be about. Our short 30-minute gameplay can be found here! 1. Thank […]

10 Questions with Andrew Teo—developer of Ghostlore

Over the Hungry Ghost Games Festival organised by SEAGamethetic last year, one game that caught my attention was Ghostlore, developed in Singapore! Andrew has kindly accepted an interview with us to tell us more about the inspiration and motivation behind Ghostlore. Thank you for being our 22nd dev interview! 1. Thank you so much for […]

10 Questions with Janbeh Games—developer of Love, Ghostie

Over the Hungry Ghost Games Festival organised by SEAGamethetic, I chanced upon the adorable matchmaking ghost game, Love, Ghostie! Its developer, Jennifer, kindly filled in an interview with us. In Love, Ghostie, you play a well-intentioned ghost who wants to matchmake its residents. You do so by giving gifts and each pairing offers a delightful […]

10 Questions with Sounding Stone—developer of Blood Lily Loop and more

“We’re celebrating our 20th developer interview by revisiting Blood Lily Loop, a standout from the Hungry Ghost Games Festival. Joining us is Sounding Stone, the solo creator behind the Physical Exorcism and Peacemakers series.”

10 Questions with Night Asobu—developer of Fearbonding

“Playing the Fearbonding demo during the Hungry Ghost Festival was an unhinged, edge-of-your-seat experience. We sat down with Night Asobu, the solo dev behind Fearbonding and Parasite in Love, for a deep dive into their inspirations and process.”

Questions with Bremit Studios with Ruth and Yint Oo—developers of Numinous

Our latest interview spotlights Bremit Studios, the Singapore-based team behind the upcoming horror game Numinous. Ruth and Yint Oo talk founding stories, paranormal inspiration, design challenges, and the reality of building a game around NS schedules.

10 Questions with Blink Hydrate—developer of Deadly Heart Gambit

Our latest developer interview spotlights Blink Hydrate, the mind behind Deadly Heart Gambit and other inventive indie titles. From Unity jam projects to upcoming games exploring absurdism and existential dread, their passion shines through.

Interview with FallenCranberry Studio—developers of Lover’s Enigma + Kickstater Affiliation!

Otome lovers, gather round! This week’s dev interview features FallenCranberry Studio, creators of the Singapore-made Lover’s Enigma, now with a newly updated demo and a live Kickstarter.” “Mausberry shares the studio’s origins, inspirations, and the Otome tropes (and corpses?!) players can look forward to.

10 Questions with Young Buffalo—developers of Night Shippers

Young Buffalo Studio, based in Ho Chi Minh City, brings Vietnamese culture to life in Night Shippers, a chaotic co-op comedy horror game full of laughs, teamwork, and urban legend-inspired surprises. My playtest with friends turned into a hilarious, obstacle-filled adventure that kept us on our toes!

Author

Events Archive and More

Archives

Categories

3DS

ADV

PC

RPG