Game Blog

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VTuber Summer Slam—Indie Gameathon Roundup!

In celebration of Gamer’s Outreach’s goal of making play an essential part of care, we played a number of indie games over the week of 22nd June 2026. To see our charity roundup, check out this post! A big thank you to the developers and publishers who reached out to have me try their games. […]

What’s it like dating Crustaceans? Taste of the Sea review

Short, sweet, and with a pinch of scary, today I’d like to introduce you to Taste of the Sea—a short dating sim developed by Memo, Nitzz and 5000ms Production where you date sea creatures! My first encounter with Taste of the Sea was a short one at the end of last year during South East […]

10 Questions with Arcainess—developer of Square: Trial and Error

For our 24th developer interview, I am delighted to introduce you to Arcainess! A long-time Henchbunny and the developer of Square: Trial and Error. We got acquainted sometime in 2025 when they reached out to me to try their game, and after playing it, I had many pressing questions about the creation process! With that, […]

10 Questions with Andrew Teo—developer of Ghostlore

Over the Hungry Ghost Games Festival organised by SEAGamethetic last year, one game that caught my attention was Ghostlore, developed in Singapore! Andrew has kindly accepted an interview with us to tell us more about the inspiration and motivation behind Ghostlore. Thank you for being our 22nd dev interview! 1. Thank you so much for […]

Otome Games Celebration Festival 2026—13 games we’re giving a go!

Calling all hopeless romantics: this week is yours! Ever since I was a teen, I’ve chased the comfort of beautiful fictional men in otome games. Beginning with the age-old Shall We Date series, then indulging in all sorts of Voltage fantasties. My first ‘serious’ otome was Amnesia, before diving deep into Mystic Messenger at it’s […]

【KuloNiku: Bowl Up!】 9-hours-in: Noodles Delight With No Noodles, Very Salty Without Salt, Please!

Hi everybunny! I’m fresh off my 8.5 hour shift at KuloNiku: Bowl Up! by Gambir Studio, phew! If you grew up with Cooking Mama and have a love for food-showdown anime like Yakitate! Japan, Yumeiro Patisserie, or Shoukugeki no Souma, you’re guaranteed to enjoy this game! Sitting at a total of 11,400 watch hours on […]

Indie Games that made me feel things | 23rd October 2025

On October 23rd we sampled four cozy-to-spooky gems — Exocolonist, ILA, Chicory, and Night in the Woods — each leaving a unique impression. With my controller busted, The Sexy Brutale will have to wait, but these titles offered plenty of heart, charm, and Halloween vibes

The Hungry Ghost Festival presented by South East Asia Game Aesthetic : Day 2 – 8th September 2025

Thanks to @SEAGamethetic for hosting—full schedules will be posted on Twitter with updates on Discord. I’ll be live on Sept 8 and 10 from 4–7pm and 8–10pm, showcasing nine games across two segments and starting an hour earlier than originally planned

The Hungry Ghost Festival presented by South East Asia Game Aesthetic : Day 1 – 6th September 2025

Big thanks to @SEAGamethetic for hosting! Over the next three streams, I’ll be facing my fear with some scary-ish games—tune in on Sept 6, 8, and 10, with giveaways marked by key icons, and stay updated via Twitter and Discord.

10 Questions with Midtris Developer CombatStruggle/Yrbiax

For our 8th Dev Interview, we spoke with Toni (CombatStruggle), the solo Finnish developer behind Midtris, a unique twist on Tetris where blocks drop from all sides and clear in squares. He shared insights on his journey, design choices, and tips—like focusing on outer-layer clears for higher scores.

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