“We’re celebrating our 20th developer interview by revisiting Blood Lily Loop, a standout from the Hungry Ghost Games Festival. Joining us is Sounding Stone, the solo creator behind the Physical Exorcism and Peacemakers series.”
“Two weeks, five Lis, and two lost pities later — here are my real impressions of the new Hearts Ablaze format. Special shoutout to Monotohma for the stunning custom wallpaper we showcased during the playthrough!”
“Playing the Fearbonding demo during the Hungry Ghost Festival was an unhinged, edge-of-your-seat experience. We sat down with Night Asobu, the solo dev behind Fearbonding and Parasite in Love, for a deep dive into their inspirations and process.”
This event was such a joy to play through, but I have my biases as a Xavier main. Please enjoy the event with me!
Zayne’s myth had me hooked from start to finish: unexpected turns, sizzling tension, and a relationship teetering between distance and desire. Despite its shorter length, the atmosphere and storytelling delivered a ride I won’t forget anytime soon
Otome lovers, gather round! This week’s dev interview features FallenCranberry Studio, creators of the Singapore-made Lover’s Enigma, now with a newly updated demo and a live Kickstarter.” “Mausberry shares the studio’s origins, inspirations, and the Otome tropes (and corpses?!) players can look forward to.
It’s my last day before I’m away, and I hope you enjoyed the games from Day 1 and 2 as much as I did! For Day 3, we’ll be showcasing visual novels and food-themed games—so be sure to tune in at 4pm GMT+8 and 8pm GMT+8!
Big thanks to @SEAGamethetic for hosting! Over the next three streams, I’ll be facing my fear with some scary-ish games—tune in on Sept 6, 8, and 10, with giveaways marked by key icons, and stay updated via Twitter and Discord.
I’m beyond excited to share that I will be one of the official content creators streaming for The Hungry Ghost Games Festival this year! Presented by SEAGaesthetic. My full festival schedule spans 3 days, 6 streams! With a short break in between to refuel~! Catch me on:DAY 1 SATURDAY 6th Sep 5-7pm, 10-12amDAY 2 MONDAY 8th Sep 4-7pm, 8-10pmDAY 3 WEDNESDAY 10th Sep 4-7pm, 8-10pmTimings […]
Thrilled to share our latest developer interview with Mango Factory, the team behind Kumitantei: Old-School Slaughter, where Selina and Krittanai dive into the game’s development, inspirations, and challenges. Don’t forget to wishlist the game, try the demo, and follow their updates across Discord, Steam, and social channels!
Events Archive and More