Zayne’s myth had me hooked from start to finish: unexpected turns, sizzling tension, and a relationship teetering between distance and desire. Despite its shorter length, the atmosphere and storytelling delivered a ride I won’t forget anytime soon
Otome lovers, gather round! This week’s dev interview features FallenCranberry Studio, creators of the Singapore-made Lover’s Enigma, now with a newly updated demo and a live Kickstarter.” “Mausberry shares the studio’s origins, inspirations, and the Otome tropes (and corpses?!) players can look forward to.
It’s my last day before I’m away, and I hope you enjoyed the games from Day 1 and 2 as much as I did! For Day 3, we’ll be showcasing visual novels and food-themed games—so be sure to tune in at 4pm GMT+8 and 8pm GMT+8!
Big thanks to @SEAGamethetic for hosting! Over the next three streams, I’ll be facing my fear with some scary-ish games—tune in on Sept 6, 8, and 10, with giveaways marked by key icons, and stay updated via Twitter and Discord.
I’m beyond excited to share that I will be one of the official content creators streaming for The Hungry Ghost Games Festival this year! Presented by SEAGaesthetic. My full festival schedule spans 3 days, 6 streams! With a short break in between to refuel~! Catch me on:DAY 1 SATURDAY 6th Sep 5-7pm, 10-12amDAY 2 MONDAY 8th Sep 4-7pm, 8-10pmDAY 3 WEDNESDAY 10th Sep 4-7pm, 8-10pmTimings […]
Thrilled to share our latest developer interview with Mango Factory, the team behind Kumitantei: Old-School Slaughter, where Selina and Krittanai dive into the game’s development, inspirations, and challenges. Don’t forget to wishlist the game, try the demo, and follow their updates across Discord, Steam, and social channels!
The beach multibanner was a blast, featuring summer activities with all five love interests—Caleb, Xavier, Rafayel, Zayne, and Sylus—played across two streams. The lighthearted cards, alternative cutscenes, and fun summer outfits made for a joyful, replayable experience!
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