Thrilled to share our latest developer interview with Mango Factory, the team behind Kumitantei: Old-School Slaughter, where Selina and Krittanai dive into the game’s development, inspirations, and challenges. Don’t forget to wishlist the game, try the demo, and follow their updates across Discord, Steam, and social channels!
The beach multibanner was a blast, featuring summer activities with all five love interests—Caleb, Xavier, Rafayel, Zayne, and Sylus—played across two streams. The lighthearted cards, alternative cutscenes, and fun summer outfits made for a joyful, replayable experience!
I am so so excited to give a number of indie games a try tonight! Please support the developers by wishlisting or getting the game if it interests you! Big thanks to Lurkit for majority of the keys from today's stream, and Amy from Rogue Deck for the key to Ship, Inc.
I’m excited to try Super Farming Boy by LemonChilli Games, a unique mix of action, farming, and puzzle with a charming 1920s-inspired art style. Tune in on 12th August 2025 at 10pm GMT+8 for my feature, and use code HIME2G6MR for 20,000 coins in the PC or Mac versions!
Our 12th developer interview features Wing Yee from Weyrdworks, sharing insights on the creation and ongoing development of their charming idle companion game, Weyrdlets. From hybrid teamwork to evolving the game through community feedback, she highlights how the project grew from a simple news hub into a fully customizable desktop pet experience.
The adorable hidden-object creators at noobzilla games shared insights into their cozy workflow, artistic inspirations, and the evolution from Cats and Seek to the Cats Around Us series. With a new project, Pictective, on the way, the small but passionate team continues crafting charming cat-themed games for fans to enjoy
XAVIER'S NEW MYTH IS COMING IN 3 DAYS AAAAAAAAAAAAAAAA- I haven't planned when to stream it, but you have my word I'll be pulling for this banner! Meanwhile, please enjoy my reaction to the trailer:
Our 10th developer interview spotlights the team behind Danchi Days, a heartfelt project inspired by nostalgic GBA classics and personal memories. Melos, mogumu, and sandy share how the game grew from a spark of childhood inspiration into a quirky, character-rich world shaped by art, storytelling, and long-time collaboration.
Since the global release of Uma Musume on mobile and Steam, I’ve been diving into this horse girl raising game as a complete newcomer, discovering its idol-themed gameplay and adorable characters. Although initially lost, the welcoming community has made my Week 1 experience fun and full of guidance.
Desmond Wong of The Gentlebros shares how the Cat Quest series grew from a small passion project into a global hit, powered by whimsical worlds, family-friendly design, and a laid-back studio culture. Despite the challenges of developing in Singapore, the team continues crafting new adventures—hinting at a future project unlike anything they've made before
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