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10 Questions with Weyrdworks

Our 12th developer interview features Wing Yee from Weyrdworks, sharing insights on the creation and ongoing development of their charming idle companion game, Weyrdlets. From hybrid teamwork to evolving the game through community feedback, she highlights how the project grew from a simple news hub into a fully customizable desktop pet experience.

10 Questions with the Cats Around Us devs – noobzilla games

The adorable hidden-object creators at noobzilla games shared insights into their cozy workflow, artistic inspirations, and the evolution from Cats and Seek to the Cats Around Us series. With a new project, Pictective, on the way, the small but passionate team continues crafting charming cat-themed games for fans to enjoy

Xavier: King of Darknight

XAVIER'S NEW MYTH IS COMING IN 3 DAYS AAAAAAAAAAAAAAAA- I haven't planned when to stream it, but you have my word I'll be pulling for this banner! Meanwhile, please enjoy my reaction to the trailer:

10 Questions with gingham games – Developers of Danchi Days!

Our 10th developer interview spotlights the team behind Danchi Days, a heartfelt project inspired by nostalgic GBA classics and personal memories. Melos, mogumu, and sandy share how the game grew from a spark of childhood inspiration into a quirky, character-rich world shaped by art, storytelling, and long-time collaboration.

I’ve fallen down the Uma Musume Rabbit Hole- (Don’t help me I’m right where I want to be)

Since the global release of Uma Musume on mobile and Steam, I’ve been diving into this horse girl raising game as a complete newcomer, discovering its idol-themed gameplay and adorable characters. Although initially lost, the welcoming community has made my Week 1 experience fun and full of guidance.

10 Questions with the Cat Quest Devs – The Gentlebros

Desmond Wong of The Gentlebros shares how the Cat Quest series grew from a small passion project into a global hit, powered by whimsical worlds, family-friendly design, and a laid-back studio culture. Despite the challenges of developing in Singapore, the team continues crafting new adventures—hinting at a future project unlike anything they've made before

10 Questions with Midtris Developer CombatStruggle/Yrbiax

For our 8th Dev Interview, we spoke with Toni (CombatStruggle), the solo Finnish developer behind Midtris, a unique twist on Tetris where blocks drop from all sides and clear in squares. He shared insights on his journey, design choices, and tips—like focusing on outer-layer clears for higher scores.

10 Questions with kopiforge – Developers of Sedap! A Culinary Adventure

SEDAP! A Culinary Adventure is a vibrant 42-level co-op game inspired by Southeast Asian culture, cuisine, and mythology, developed by the small Singaporean studio kopiforge. The team emphasizes inclusive collaboration, stylized visuals, and immersive gameplay, with future updates and console releases on the horizon.

10 Questions with Stygian Games – Developers of Arcane Path

Stygian Games is a **two-brother indie studio from Kazakhstan** creating *Arcane Path*, a card-based roguelike with stunning hand-painted visuals. Their first release focuses on **build variety, strategic deckbuilding, and a balance between gameplay and story.**

Love and Deepspace: Lemurian Sea God Rafayel Reaction, Myth Playthrough and review!

I’m thrilled to play Rafayel’s 2nd myth tonight, having missed his cards in past banners and eagerly revisiting the ones I do own. The trailer’s stunning graphics, emotional story, and our Sea God husband’s charm have fans buzzing, with free rewards celebrating the update across 17 countries—can’t wait to share my review after the stream!

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