Our 12th developer interview features Wing Yee from Weyrdworks, sharing insights on the creation and ongoing development of their charming idle companion game, Weyrdlets. From hybrid teamwork to evolving the game through community feedback, she highlights how the project grew from a simple news hub into a fully customizable desktop pet experience.
The adorable hidden-object creators at noobzilla games shared insights into their cozy workflow, artistic inspirations, and the evolution from Cats and Seek to the Cats Around Us series. With a new project, Pictective, on the way, the small but passionate team continues crafting charming cat-themed games for fans to enjoy
XAVIER'S NEW MYTH IS COMING IN 3 DAYS AAAAAAAAAAAAAAAA- I haven't planned when to stream it, but you have my word I'll be pulling for this banner! Meanwhile, please enjoy my reaction to the trailer:
Our 10th developer interview spotlights the team behind Danchi Days, a heartfelt project inspired by nostalgic GBA classics and personal memories. Melos, mogumu, and sandy share how the game grew from a spark of childhood inspiration into a quirky, character-rich world shaped by art, storytelling, and long-time collaboration.
Since the global release of Uma Musume on mobile and Steam, I’ve been diving into this horse girl raising game as a complete newcomer, discovering its idol-themed gameplay and adorable characters. Although initially lost, the welcoming community has made my Week 1 experience fun and full of guidance.
Desmond Wong of The Gentlebros shares how the Cat Quest series grew from a small passion project into a global hit, powered by whimsical worlds, family-friendly design, and a laid-back studio culture. Despite the challenges of developing in Singapore, the team continues crafting new adventures—hinting at a future project unlike anything they've made before
For our 8th Dev Interview, we spoke with Toni (CombatStruggle), the solo Finnish developer behind Midtris, a unique twist on Tetris where blocks drop from all sides and clear in squares. He shared insights on his journey, design choices, and tips—like focusing on outer-layer clears for higher scores.
SEDAP! A Culinary Adventure is a vibrant 42-level co-op game inspired by Southeast Asian culture, cuisine, and mythology, developed by the small Singaporean studio kopiforge. The team emphasizes inclusive collaboration, stylized visuals, and immersive gameplay, with future updates and console releases on the horizon.
Stygian Games is a **two-brother indie studio from Kazakhstan** creating *Arcane Path*, a card-based roguelike with stunning hand-painted visuals. Their first release focuses on **build variety, strategic deckbuilding, and a balance between gameplay and story.**
I’m thrilled to play Rafayel’s 2nd myth tonight, having missed his cards in past banners and eagerly revisiting the ones I do own. The trailer’s stunning graphics, emotional story, and our Sea God husband’s charm have fans buzzing, with free rewards celebrating the update across 17 countries—can’t wait to share my review after the stream!
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